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Relates to
- Building Decision Skills: Lesson 6: Right versus Wrong
- Ethical Literacy® Outcomes: Communication
- Schools of Integrity Findings: Pervasive Attention to Ethics and Values, Tolerance for Ambiguity: “Doubt” is Not a Four-Letter Word, and Authentic Student Input.
Purpose
- To improve fluency with right versus wrong reasoning through role-play about right versus wrong family issues
Preparation and Materials
- Just make a short right/wrong scenario available to your students. Try: “It’s Not My Job”
- Post the Tests for Wrong
Process
- Review the story, and discuss how the tests for wrong apply to this case
- Review this activity’s Role-play Rules:
- Each participant must have a role—in this case, suggest that one student be Luis’s conscience, the other his temptation.
- The purpose, in this case, is to practice naming and talking through the four tests for wrong, so each test must be included in the role-play
- Be as creative and funny as you like, but make sure to meet the purpose: fluency with the four tests for wrong.
- Ultimately, an act is wrong if it does not uphold your core values. Make sure at least two core values are named and connected to the story during this role-play.
- Explain that you and fellow students will evaluate each role-play. Explain the evaluation criteria listed in step #5. Provide a way for students to communicate their opinions: sticky notes, index cards or just oral feedback can work well.
- Pair students up and give them time to prepare their role play.
- Take turns presenting the role-play and being evaluated base on:
- Ability to articulate their reasoning
- Fluency in naming and integrating the Four Tests for Wrong
- Fluency in demonstrating which value(s) were not upheld.
Tips
Role-plays take time. Be prepared to give students one entire Advisory Period to rehearse. Don’t leave them to their own devices. Constantly float, monitoring pair-work and making it clear that the criteria in #5 are an expectation.

